Canvas was originally created by Apple in 2004 to implement Dashboard widgets and to power graphics in the Safari browser, and was later adopted by Google Chrome, Firefox, Opera and Edge. Today, canvas is a part of the new HTML5 specification for next generation web technologies.
How to use Canvas?
Purpose of Canvas
Create and modify 2D drawings, text, and bitmap images.
Use algorithms for math-based movement and physics interactions
Incorporate and manipulate video, and add audio.
Build a basic framework for creating a variety of games.
Use bitmaps and tile sheets to develop animated game graphics.
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