Canvas Draw Paths
How to Draw a Path
To draw a path, follow these steps
- canvas - Assigning the canvas element to a variable.
- ctx - Assigning the 2d rendering context to another variable by calling the
- beginPath() - Use
beginPath()canvas method to start a new path by emptying the list of sub-paths.
- moveTo() - Use
moveTo()canvas method to begin a new sub-path at the point specified by the given (x, y) coordinates.
- lineTo() - Use
lineTo()canvas method to add a straight line to the current sub-path by connecting the sub-path's last point to the specified (x, y) coordinates.
- closePath() - Use
closePath()canvas method to add a straight line from the current point to the start of the current sub-path. If the shape has already been closed or has only one point, this function does nothing.
- stroke() - Use
stroke()canvas method to stroke (outline) the current or given path with the current
strokeStyle. The default
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