Canvas Draw Paths
How to Draw a Path
To draw a path, follow these steps
- canvas - Assigning the canvas element to a variable.
- ctx - Assigning the 2d rendering context to another variable by calling the
getContext('2d')
method. - beginPath() - Use
beginPath()
canvas method to start a new path by emptying the list of sub-paths. - moveTo() - Use
moveTo()
canvas method to begin a new sub-path at the point specified by the given (x, y) coordinates. - lineTo() - Use
lineTo()
canvas method to add a straight line to the current sub-path by connecting the sub-path's last point to the specified (x, y) coordinates. - closePath() - Use
closePath()
canvas method to add a straight line from the current point to the start of the current sub-path. If the shape has already been closed or has only one point, this function does nothing. - stroke() - Use
stroke()
canvas method to stroke (outline) the current or given path with the currentstrokeStyle
. The defaultstrokeStyle
is 'black'.
Example
HTML Online Editor
<!DOCTYPE html>
<html lang="en-US">
<body>
<canvas width="110" height="110" id="point">
Your browser does not support the canvas element.
</canvas>
<script>
var canvas = document.getElementById('point');
var ctx = canvas.getContext('2d');
ctx.beginPath();
ctx.moveTo(5, 5);
ctx.lineTo(5, 100);
ctx.lineTo(105, 100);
ctx.closePath();
ctx.stroke();
</script>
</body>
</html>
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