SVG <feTurbulence> Filter
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What is <feTurbulence> Filter?
The <feTurbulence>
SVG filter primitive creates an image which is the synthesis of artificial textures like marble or clouds. The output image will fill the entire filter primitive subregion.
Example
HTML Online Editor
<!DOCTYPE html>
<html lang="en-US">
<body>
<svg width="200" height="200" xmlns="http://www.w3.org/2000/svg">
<filter id="point">
<feTurbulence type="turbulence" baseFrequency="0.05"
numOctaves="2" result="turbulence"/>
<feDisplacementMap in2="turbulence" in="SourceGraphic"
scale="50" xChannelSelector="R" yChannelSelector="G"/>
</filter>
<circle cx="75" cy="75" r="70" style="fill:green;filter: url(#point)"/>
</svg>
</body>
</html>
Attributes Value
Attribute | Explanation |
---|---|
baseFrequency | Specifies the base frequency parameter for the noise function. |
numOctaves | Specifies the number of octaves for the noise function. |
seed | Specifies the starting number for the pseudo random number generator. |
stitchTiles | Specifies how the Perlin Noise tiles behave at the border. |
type | Specifies whether the filter primitive should perform a noise or turbulence function. |
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