JavaScript ontouchmove Event
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JavaScript ontouchmove Event
The ontouchmove
event occurs when the user moves the finger across the screen.
Note: The ontouchmove
event will be triggered once for each movement, and will continue to be triggered until the finger is released.
Note: This event works only in touch screen devices.
ontouchmove Event as Attribute
Example
HTML Online Editor
<!DOCTYPE html>
<html>
<body>
<h2 ontouchmove="myFunction()">Swipe me slowly</h2>
<p id="point"></p>
<script>
function myFunction(){
var xCoords = event.touches[0].clientX;
var yCoords = event.touches[0].clientY;
document.getElementById("point").innerHTML="("+xCoords+", "+xCoords+")";
}
</script>
</body>
</html>
Syntax
As Attribute
<element ontouchmove = "JavaScript">
As Property
object.ontouchmove = function(){
// code
};
Using Event Listener
object.addEventListener("touchmove" , myScript);
ontouchmove Event as Property
Example
HTML Online Editor
<!DOCTYPE html>
<html>
<body>
<h2>Swipe me slowly</h2>
<p id="point"></p>
<script>
var x = document.getElementsByTagName("h2")[0];
function myFunction(){
var xCoords = event.touches[0].clientX;
var yCoords = event.touches[0].clientY;
document.getElementById("point").innerHTML="("+xCoords+", "+xCoords+")";
}
x.ontouchmove = myFunction;
</script>
</body>
</html>
Using addEventListener() Method
Note: The addEventListener() method is not supported in Internet Explorer 8 and below.
Example
HTML Online Editor
<!DOCTYPE html>
<html>
<body>
<h2>Swipe me slowly</h2>
<p id="point"></p>
<script>
var x = document.getElementsByTagName("h2")[0];
function myFunction(){
var xCoords = event.touches[0].clientX;
var yCoords = event.touches[0].clientY;
document.getElementById("point").innerHTML="("+xCoords+", "+xCoords+")";
}
x.addEventListener("touchmove", myFunction);
</script>
</body>
</html>
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