SVG <feTurbulence> Filter

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What is <feTurbulence> Filter?

The <feTurbulence> SVG filter primitive creates an image which is the synthesis of artificial textures like marble or clouds. The output image will fill the entire filter primitive subregion.


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<!DOCTYPE html> <html lang="en-US"> <body> <svg width="200" height="200" xmlns=""> <filter id="point"> <feTurbulence type="turbulence" baseFrequency="0.05" numOctaves="2" result="turbulence"/> <feDisplacementMap in2="turbulence" in="SourceGraphic" scale="50" xChannelSelector="R" yChannelSelector="G"/> </filter> <circle cx="75" cy="75" r="70" style="fill:green;filter: url(#point)"/> </svg> </body> </html>

Attributes Value

baseFrequencySpecifies the base frequency parameter for the noise function.
numOctavesSpecifies the number of octaves for the noise function.
seedSpecifies the starting number for the pseudo random number generator.
stitchTilesSpecifies how the Perlin Noise tiles behave at the border.
typeSpecifies whether the filter primitive should perform a noise or turbulence function.


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